Indie Game Development Studio Veilvel Today, the procedural game has announced $ 5.7 million to change the development of the game.
Bitkraft Ventues headed the round for Munich-based company. Investment, Welevel’s Lean Development Group allows you to quickly expand the development of the game and develop innovative, personalized gameplay, Christian Heimerl, Welevel CEO CEO’s CEO will create the chairman of the CEO of CEO.
Welevel also announced that the Development Group scheduled to expand Twofold for the approaching triple Survival game. The project began to develop using the inner generation of Welevel in 2021 and began to enter early access next year.
In addition to additional investors, BMWK (DLR), Happy Water and Angel Investors Chris Carvalho (Board of Management), Heiko Hubertz (Bigpoint’s Founder), Mario Götze, Nate Mitchel (Cofounder Oculus), Ralf Mitchel (Cofounder Oculus), Ralf Reichert (Esl Kofounderi) and other games Industry Managers.
Heimerl said Welevel builds with passion-controlled games without winning money. To compete with giant gaming companies, Welevel facilitates AI to facilitate production without compromising quality and creativity.
Studio is innovating through complex algorithms that adapt to the EI technology, world building, NPC behavior and search generations, each player’s interactions. This system allows players’ options to get an adaptive story that is a truly dynamic experience, which forms the world in unexpected ways.
« We are the great fans of the games and open sand boxes, but when we are looking for a game in those genres in accordance with the scale of mass triple experiments, both Indie games need a massive source and budget. » « I recognized the potential to strengthen small, passionate teams to produce the game using AI in my past companies. »
He added that in the last four years, our team engineered only the AI platform, but we found them a live, breathtaking partner. Our development process is unique, and we can create the dreams of our players. «
Welevel’s debut game, which meets a live world that previously answered, developing and difficulty, the sand box offers a turn of the right gone. (Of course, we would like to know how no man is different from something like the heavens).
The company said that the game exceeds the traditional resource management systems by creating a dynamic connection between the player and the environment. NPCs are vibrant to help the lifestyle, forming relationships and help player targets. Other conventional survival systems such as buildings and trade are developed through generation processes, gives players greater freedom to build the worlds they want.
« Chris, serial performances, technical depths and exceptional audience understanding the unique combination of the agreement, » said Jasper brand, partner in the plant, partner in the plant. « This will open an unprecedented game and distribution vectors of lean teams, which are in a large genre, especially in the adoption stages of the EU, especially in the development and timely manner. »
Added that Welevel, only a handful of developers, sets out creative decisions with fast speed and marginal costs over 4 years. Their entertaining, playable prototype already offers extensive gameplay systems, high visual polishing and players for more than 100 hours. «
Outside the initial project, the team has plans to expand the content and other genres and parameters generated by the extensive user. The company will be in GDC 2025.
Bitkraft is a global early investment platform for Ventures, Gaming, Web3 and immersive technology, assets under the guidance of more than $ 1 billion.
Welevela long and winding road

Heimerl started in the middle of Coven-19 in 2021. It was about $ 1 million or so before this round. The company has 12 people and hopes to grow up to 30 this year. However, it is rare to find game developers in Munich, this is not many game companies.
« There’s nothing crazy here here, » he said.
He noted Grimlord There are. Hiemerl said that Hiemerl’s life is a heavy player. Online MMO played Ultima online as a child and said, « He destroyed my school career. » He remembers playing the game like « a crazy » at the age of 13 or 14. But this was the time you had to pay the computer time until the hour. Cost his parents for something like 2000 euros. Again, he was able to convince him to make his relatives to play for a few minutes at a time.

« I don’t have another game that touches me like an ultima online. It just had this flame. I can still hear music from the main menu, » he said.
Warcraft was able to prevent an addiction to the world. And he was able to build and sell several early AI. Fast forward for the Covid and sold one of the Heimerl companies. Didn’t do anything at home.
« I talked to friends and hung with friends online. They told me that they were starting to buy new computers to play the Empire’s age. So we got new computers to play this super old game. »
Added: « If you have a new computer at home, after playing two hours, you don’t close after playing the age of the empires. So I thought, ‘Hey, what do I play now?’ «
The playstation tried shooters, but the goal was really bad. Went to many youtube to draw. And distracted by people who send minecraft videos. People started watching Minecraft playing, and it saw that it was super fun. Then the Minecraft began to play and discovered how fun it was, and he looked at other survival games like the children of the forest and the rouss and arcs. He saw you played a day or two with the children of the forest and finished.
He tried to modding the game, but couldn’t really succeed. Then the city discovered a city builder SIM game, in the city skylines. He spilled him a few thousand hours and made modding for it. Reddit and Facebook joined communities and talked about survival games and RPGs.
He said, « People always gave up a 2000 tree or 10,000 trees. And when you have a dream of the villagers, and the villagers live in the city, and the villagers live in the city. It’s just a living in the city and bring life to your dream. It was a common idea. »
A friend said he was the most stupid idea ever heard so far. He said he needed a great amount of money to him, as if he had a triple game. Firen, instead, he said he would start a mobile game.
« But my goal was mainly in the gaming industry, » he said. « My vision was more, I wanted to make this game, just didn’t make a profit. »
He said he needed a lot of money to do this. AI thought about the AI solutions, which is a travel recommendation engine, including a travel recommendation.
Being in Munich had a terrible time before trying to find an unrealistic game engine. And therefore turned to AI. Saw the EU better and better. When a generative AI depart, he examined the technology and decided not to have the best AI model of the big point.
« The main point is that you simply have a system that can work with many means. You have a very clear vision of how things work and how things are connected. »
Players said his project was no meaning. Such people will never change because they are very sticky in old ways. They left the EU. Meanwhile, the university began teaching an unrealistic engine. Found people who are interested in unreal and take into account new tools.
« That’s what we started to bring talents to the company. »
Soon, the company, stories, villages, NPCs, the context of the world, and the world’s context and more, new things should be created.
The game will be a multiplayer cross-platform title that you can bring the player and other people’s city and villagers with other people. HeimerL, about 70% of the game, the team produces and polishes more content. They use AI to produce more and began to try the game with other players. Public testing may come in the second half of the year.
According to Heimerlin, the hiring of talent is now easier. It can be easier in the bank with $ 5.7 million.
« Maybe people can build cheap AI games, and dreams can come true with a small game, » he said. « It’s a lot of place where we come. »
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