USC Cinema Art School‘Ganek is a creative center dedicated to expanding immersive studio, immersive story and the world building, announced the line for an annual student immersive showcase.
Emphasizing the groundbreaking work of the studio, the project will be a slip of projects in various stages, US Associate Professor and Studio Director Jordan Halsey said. The event will take place on April 24 in the Sca city.
According to Ganek immersive studio, David and Danielle Ganek and Ganek Family Fund, the university level, David and Danik Family Foundation began operations in the fall of 2022. Equipped with the most advanced facilities, the studio serves in an interdisciplinary center for the development and production of immersive media content.
The modern creative design studio of modern, real-time production and visual pipeline operates ai. The studio is under the leadership of Halsey speaking to us in an interview.
Ganek Immersive Studio organized the last year to investigate and develop a developed technology and reveal a real-time pipeline. The studio for Sinemag products, Apple Vision Pro and immersive cinemas create a new pipeline for creating a 16k stereo 180 degree content and hitting this pipeline.
For real-time production, studio, artificial intelligence creates a project phosphorescent to demonstrate a new set of tools that combine the creation of machine learning and creation of a procedural tool. Using the side FX Houdini and Houdini engine for digital assets, these tools are aimed at special working streams in the compound 3D scene drawings, a complex 3D world building assignments to easily transfer projects to Omniverse and Nvidia Omniverse.
« SCA’s work created in the Immersive studio of the SCA shows an example of a bold, forward-thinking approach, which determines our students. » « This year, this year, the most advanced concepts of our students, concepts with the most advanced technology, and expand the creative horizons to make us familiar and completely new worlds. »
« We are very pleased with the work based on the Jordan Halsey’s SCA’s GIS. The projects displayed in this showcase are agreed to push David and Danielle Ganeek, who denied the traditional immersive content with innovative technology.
Ganek immersive studio has been very highly highlighted in immersive real-time projects based on game engines in recent years. The group has added many Apple Vision Pro Supply Vendors.
« Our Project Fosporescence has a project that mainly develops a project to develop our pipeline and Pixar’s universal stage description, and a project that is aware of the Universal Stage Description and the Pikharal field description we convince us to be a file format in the future
Halsey students force the tools that allow you to implement 3D production. In each October, students present projects and investigate them faculty.
« We are looking for live projects, and we are looking for projects that allow us to investigate certain duties that emphasize our pipeline. » « Our kinematic and 3D pipeline has a larger residential area that helps to develop to build immersive practices. »
Halsey, Houdini wrote, said that the same person was written by Touch Designer, AI tools said. Some of the laboratory projects, like a school of cinema, consist of numerous students in various regions of the university.
Halsey said that students like to pay attention to projects with real trading potential.
« It was very important for us to create stories and stories. This is what we want to focus on a cinematic environment. It’s like a story in Apple Vision Pro.
« You can really make an amazing kinematic content that looks amazing in the headphones. So it was a game change for me, and this was the first time I thought it was the first time because I really thought it was last year, » he said.
VR Shot Projects – 180 Stereo Sinematic Production
The slaughter of selected projects, VR, XR, ARIs as artistic platforms as artistic platforms; They can include the following:
• A larger area of residence – Director, Nathan Fairchild
A man living in the apartment in Tiny Shoebox is an experimental new product to develop small habitats called « Space Solutions ». If the space around the spaces around, expand and reset, it finds that his experience is more than the consequences for him.
• Performance plan to improve – Director, Jinrun Han
The secretary of a data entry secretary is subjected to a surreal and a bad corporate program, which is not only expected, the compatibility is not only expected – strange psychological practices, cruel penalties and struggle to survive.
• Elevator – Director, Lilleth Glimcher
When the two clubs follow a mysterious invitation to an underground parliament, their evening goes down to a nightmare.
• Code Red – Director, Fiyin Gambo
When his husband was arrested by mistake, a pregnant hairstyle and his wrong salon crew, a brave justice staff, nothing but beauty tools and a transparent way.
Trailer
• Criminal scene – Director, Christian Cuevas
Police procedure
Virtual production
• In the whale awakening – Director, Claire Li
360 Stereo Virtual Reality – Unreal Engine – This is a « virtual thesis » project. Young whale calves and moms walk a wide range of ocean, attractive depths, but their quiet life huses human activity-seismic surveys, noisy ships and environmental damage.
• Phosporescence – Director, Akaash Tumulu
This is an internal studio project and technical demonstration to prove your 3D content and the effectiveness of our real-time pipeline. This will show how we can push our content to any application and there are several demo based on it. Jupiter sent a single scientist sent to Ganymede’s solo research mission.
o With the capture of each 3D production movement
AI projects and technical demos
• Peace lily – creative, Somi Awasthi
A story in real time generated using AI and TouchDesigner
• Space film – creative, wake up dylan
AI Space Short
• Ganek Studio AI Tests and Experiences
As for the state of the games, Halsey said this was « just an incredible series. » Some devices like Apple Vision Pro also begin to unlock more content.
As a result, Halsey said they wanted to be the teams thinking about mediator technologies on the road to the Star Trek Holodeck.
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