Any veteran of the movie and television industry knows well that getting a loan for work can be a long, confusing and unpleasant intricate process. While some loans are quite cut and dried-it is not too difficult to recognize the actors for their performances, because they can be clearly seen by the voices involved in the creation of cinema and television, may be made invisible regarding official loans. As for writers trying to get a loan for their work, they have the most difficult. This process of arbitration for writing a loan, especially if the rules of the Writers’ Guild (WGA) may be so protracted and mysterious that in some cases, people who will eventually receive a final merit may be discussed.
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This game of music chairs for the loan (and at the same time such important benefits as visibility and financial fees) spread only to other forms of the media, such as the IP -capture that Hollywood has been held over the last decade, and the changes are ongoing. For example, although the cinematographic universe Marvel still enjoys great success, it has Always had problems concerning the provision of comic book creators properly merit for films adapted from their work. Video game adaptation to movies also has a similar problem. However, this is not an easy black and white problem because while the artists who are engaged in work new The version should get a lion’s loan share.
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It is this problem that faces The version of this month’s movie « Up to Dawn », cinematic iteration The eponymous video game, which was released in 2015. As the director Ted Geogeg on the bluesWriters of the game do not receive a loan for the film version. However, as noted in response, screenwriter K. Robert Cargill and others are a common practice that is unpleasant. In addition, in this particular case, « before dawn » it is difficult to say how much the writers of the game, which should receive a movie that very rejects from this original game. As you can see, there are many factors and nuances, that is, there is no simple solution for this long -standing question.
WGA rules for video game materials may be imperfect but they are also impersonal
According to Geogegon, the original writers of the game « Up to Dawn », Larry Fesnden and Graham Reznik are not attributed to Gary Doberman and Blair Batler for the movie « Up to Dawn ». Given this, this would seem to be a massive insult, especially considering the fact that, from the -branched characters and stories of the game Thessenden and the thorn, the longest scenario for the graphic adventure. No, really: They even got an inclusion in the Guinness Book of World Records. Considering this, plus the story of the duo with the creation of films about indie jerks and TV shows, it makes sense why their lack of credit can feel great.
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However, As Cargil correctly states in his response to geogeganThis approach to video screen loans has been « over 30 years », and unfortunately is a course. The « sinister » screenwriter continued to explain how WGA methodology for video game loan was never friendly to the writer:
« By adapting a video game for the screen in the past, the WGA rules that surround them are very different from » literary « materials. If anyone receives a loan, it’s a studio, not a writer. »
Yes, partly due to the fact that most video games are or may not be related to one author, WGA has long decided that any merit for adaptation should go to a studio that created a game, not any individual writers or creators. Only in the case of game manufacturers who have made a career, highlighting themselves (such as Hideo Kojima) where a person can be enrolled instead of the studio. Damn, even Series « Last of us » Max It records the co-chair of the game Neil Printman as the creator of the show show (because it is), but attributes instead « based on the game » for the Naughty Dog studio. These rules are the rules, and although they can be imperfect, they are also impersonal.
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« Before dawn » is much different from the original game – and one writer seems to agree
Even if the movie « Until Dawn » was a direct rise from the history of the video game, it will still obey the long -created rules of adaptation of video games. And yet the fact is that the version of the movie « Until Dawn » is very little like a game, intentionally so, because it tells a completely unique story with completely different characters. In fact, there are only two elements of the game that is transferred to the movie: the presence of actor Peter Sormar (who may, or may not play his character from the game, depending on your interpretation of both the game and the film) and the involvement of the change in the mythical creature of the Wendig. Although this would be enough to borrow the fessenden and the wedding loan, it is hardly a considerable part of the picture, the rest of the inclusion of settings, characters and monsters, invisible in the game.
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For its part, the thunder seems to agree with this assessment, despite the fact that the film itself has not yet seen. As he replied in a debate about bluesHe did not expect any merit because the game « was such a group effort and highlight Larry, and I always felt strange. » He continued to say that the deviations of the movie from the story of the game seem « smart for a bunch of reasons », most likely, referring to the almost impossible assignment to take a branched story as a game and an attempt to knock it down into the film script. Therefore, at least from the cutter, it seems that there are a lot of bad blood between the writers and filmmakers.
In my opinion, « before dawn » is one of the most intriguing horror films and adaptation to video games that will come this year, a movie that works at both levels and promises additional ingenuity to come in adaptation to the game. Although this would be a very good gesture to give the fessenden and redo a loan on the screen, at least their loan is still properly attributed to where it is proper, and they even got a real world record to point to it. Navigation on strange areas of the film and television industry is quite dangerous; Ultimately, the main thing is that the artists involved in the fun we love will be recognized and properly awarded for their work. In the case of « before dawn » and the game, and with the film we at least know who is who.
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