Havok reduces licensing fees for studios with game budgets below $ 20 million


Hakok It announced that it will reduce licensing fees for game studios with game budgets below $ 20 million.

The price cut reflects the difficult times in the gaming industry. Now HakokMicrosoft belongs to Microsoft, the license fees for a game will cost $ 50,000 for companies that produce a budget with a budget under $ 20 million.

This means that the company’s technologies, including Havok physics and havok navigation, will be accessible to a wider studios. Havok Technologies are used by most of the world’s largest game franchises and are pleased to see what a new range of innovative studios will achieve with Havok Physics and Havok navigation.

David Coughlan is the General Manager of Havok.

The licensing model is true without any royalty and is available for gaming companies up to $ 20 million in budgets. In addition, studios can benefit from the plugin of Havok Physics and Havok navigation for an unreal engine.

This allows you to use full havok feature of game development studios Most authority of leading franchisons in industry. This allows you to send it by console, PC and mobile phone. And allowing the latest HAKOK technology throughout the development of headlines. And they can build and change Havok Unreal engine plugins.

General Manager David Coughman in Havok, in an interview with the fight of the game, it said that in the last five years of prices for Havok. The response of a stiff environment facing small teams.

As Haqok was useful, the games that allow more dynamic worlds to the game, they said that navigation and physics provide a complete set.

« Technology is really bringing out this game to the world and throws the dynamics into the world, » Coughlan said. « But we have difficulty in the industry. It has seen industrial expansion and contractions.



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