Digital pirates Last year, many broadcasters occurred as an Indie Game Publishing Company as a publishing company.
Per Steve Escalante and Lance JamesThe company collects millions of dollars and helps to fill the gap and provide finances for Indie game developers. In a certain year, 17,000 small game debut are not an easy job, and the game studios disappeared with them.
However, Escalanta said that he could provide an expert management and can serve as Scrappy Outlaws that can fight the unjustly on behalf of Indie game developers. Named Dance Digital Bandidos
Allow one of the latest projects of the company: Obrawt is a horror experience that has happened to get you to the Dynamic weather conditions of Yad Hordes. Denver is prepared by Colorado-based Tuatara Games. This opens in GDC 2025 in a kinda funny spring showcase. The game will be broadcast by digital bandidos in the Playstation, Xbox, Nintendo link and PC this year.
Let them come: Olguaught, an alien world overturned with only one of the players
The way out – nuke from orbit! Weapons and upgrading affect your chances of each choice
To live. Fight against excessive bets until the timer hits zero and nuke drops
a magnificent fashion battlefield.
« It’s nice to have a partner with a talented team in Digital Bandidos, I enjoyed
The arrival of the franchise do not work before the previous title, « said Klemen Lozar,
The director in the game Tuatara games, in a statement. « We are very pleased to bring the game in a wide way
Stitting all the basic platforms, the audience: Xbox, PlayStation, PC and switch. «
Tuatara games are just one of the studios that previously worked with indie publishing
Veterans in digital bandidos. The publisher is also attractive again with other former studio partners, noting that confidence developers are in the team. More updates from digital Bandidos and many other headlines will be delivered in the coming weeks.
« You always hope that the teams you work in the past want to work with you again »
said Escalante. « In this industry, relations are critical; the life of the 25th anniversary of the games. The first of Soulstone is signed by the survivors. Second, you can go through the shared audience. Come. Fans
The genre can be waiting for explosive motion and intense problems, the different tone, style of each header can quickly discover that the style and gameplay provide two completely different and equally exciting experiences. «

« Instead of showing a rapier, summer or explosion, we are published for decades and advanced. The company’s website says that independent developers are aiming to arms to accept the market and win the market.
Escalante believes that the company can help developers and can understand them because they have passionate players since childhood. Escalante wants to create a modern publishing house dealing with great problems facing developers.
Announced in August 2024, digital banidos were founded by old workers Against the badIncluding the founder and general manager Escalante. The company recently added CFO Richard Iwanuk, Marketing Head Richard Iggo and Communication Manager James Batchelor.
Digital Bandidos, Pocket Game, Switch to Xbox and Nintendo to Xbox and Nintendo, Xbox and Nintendo, this year later plans to buy a mobile game Town City for consoles.
The company also develops innovations on a number of other projects, including Soulstone survivors, including Soulstone survivors and several new games in the development of Soulstone, at the same time.
Digital Bandidos is a full service publisher looking for PC and console names with up to 3 million dollars of development budgets. It specializes in the role, specializing in strategy and action games, but open to any genre on any platform.
Hard vibes in the industry

« Obviously, there is a very different vibe and oven tone. Last year, we try to identify industrial problems with the confusion and things that happened after evil, » escalant. « What are the needs of the industry?
Escalante, the triple games are still in a difficult situation, with Warner Bros. and Ubisoft groups, with large floors in 2025, noting that the work should be improved. About 35,000 gaming industry people were sent on the past three years.
« Indies are still not financed. These things are still very heavy in the industry, » escalant said. « I talk to many teams and most of them are running out of money. »
He noted that the unity and epic games of the game engine manufacturers are a great thing that is not much on the show floor this year.
« This is something repeated. The publishers went. The devices have their rights, » he said.
Who needs a new publisher?

An encouraging thing has occurred, new publishing houses such as digital banidos and recently likes. Escalante believes that the depiction of the publishers did not fall down. These tasks include financial, marketing, portning, development and provide more.
« Bandidos is really directed to the tools and things we can do to help the industry and things we can do to help these people, » escalant said. « We are currently developing some of them. But I agree. The optimism of the existence of financing is a good sign, but as I said, we do not see part of these publications or without exhausting money. »
When the last Matthew ball slide deck, Escalante had strong ideas. Last year, he spent a lot of time in the meetings about the difficulties.
« What I continue to see as a matter of one number, because I need to catch games for games and needed the starting support, » escalant said. « Of course, the financing must first occur. There are still a large number of teams to enter the ditches and do themselves. But the other issue is discovered, and many people do not talk about it as much as it is necessary. »
Escalante, digital bandidos hyper, said that this discovery, retention and startup support. This helps the games sell more units, and this is critical. He noted that the epic games store and vapor provide a support, but they do it for part of the headlines that start.
« I think that this will be one of the most powerful marketing tools, whether it will not be able to use grass types of grass types.
Devs, if they plan to be the right to the right of the players and how to initiate the right to start, how to break how to go to viral growth for viral growth. Great for a game to get many desirable list, but if they are two years old, they are not very good.
« Triple companies only include money and announce in a major stage. Indies are forced to throw punches using guerrilla marketing, » Escalante said. « They are forced to announce two or three years. A triple company can even open a game on the start day. »
Added: « I have an interesting journey for me for myself and our partners. We will talk more about it in the future, but for India, it was a top battle. »
Although surprisingly Indie, balatro and animal hits are still, it is still difficult to stand between 19,000 games launched over steam (2024).
Separate oneself

Digital Bandidos grew up to seven people and wants to stay small and agile. One of the headlines, the survivors of the life are already on the market, and this is over a million of a million in PC. Digital Bandidos will manage console use. Salem 2 comes from the city, as a new title, let the dubbish.
Digital Bandidos with one of the headlines hoping to develop the developer to start a new title while the first title to get out of the ground. Escalante, most of the new games will come by the end of this year and early next year.
In the future transition 2, like a new launcher, Escalante, PlayStation 5, today is aimed at platforms with a large-built-in database.
« If I increase my prices by 5%, I’ve never had to be ashamed of a platform, » he said. « If you have so much money so much money to reach these platforms, let’s do it for a long tail. »
Get up in the morning

Escalanta started games about 25 years ago. He recently said he lost his friend to the industry, Carter Lipscomb. Lipscomb helped him to publish his first game. It started Eskalante on the Road of INDIE. Some friends will wake up to LIPSComb at the game developers on Monday.
Escalante fled against evil for about 10 years and still felt good work to be done. He talked to 100 people and said they still need publishers.
« Many of the many developers we say, ‘I am very happy to do it. We’d like to work with you, » « said escalant. » He was a nice verification by the right people. I enjoy getting acquainted with how we can help them and the game. I get up in the morning for it. I think myself is extremely lucky. «
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