ATHIR, the superior game acquires the user for the user


With one partner Top air, Go Defended that the game has acquired a more powerful user for companies.

Go‘s centralized cloud game infrastructure has game studios with alternative publication solutions that allow you to use commercial application stores. ATHIR, the GPU’s additional GPUs operate in the decentralized GPU cloud infrastructure using the GPU, which is used in exchange for compensating web3 signs.

In some App Store, it takes up to 30% of the income for publishing services of a play studio. Aetir is an alternative to the game studios with game studios with instant game and streaming mechanics.

« The gaming industry is on financial tension, which has a 30% revenue reduction in the rising user acquisition, application stores and increasingly expensive infrastructure requirements, » he said. « These factors have created a difficult environment for both developers and publishing houses, and traditional publications are often rising to marketing and reduce the requirement of game downloads before testing users and reduce conversion rates. »

Aetir’s centralized cloud game provides a game-changing alternative by distributing a direct consumer (QA) through cloud flow (QA) through the cloud flow (QA) through the cloud flow (QA).

« These approaches allow you to quickly switch to the app store fees, because the games can be sounded directly from the website connection or advertisement. In addition to combining progressive web applications (PWAS) and instant gaming technology, it can reduce expenses related to acquiring new users during the acquirements, engagement and eclipse, » he said.

Superscale’s findings emphasize a fundamental turn in how the games can be distributed and earn money. The traditional model, which has relying on app stores for the discovery of developers and has a significant share of income, is broken with cloud game solutions that fully control the distribution of broadcasters. Download, removing obstacles, Aetirin technology not only increases the detection, but also reduces access costs and drives higher tabs.

As far as the industry fights financial pressure, Aetir’s Cloud Gaming solution provides a way forward. Publishers can now reach a wider audience, optimize monetization strategies and avoid restrictive platform fees, prepare a strong vehicle flow for the continuous growth of the cloud. The results of the SuperScale research provide attractive evidence covering the cloud game technology, only a strategic advantage, it becomes a need for developers who want to develop in a growing market.

Top airPart of a game user acquisition solutions and aims of Aetir’s ecosystem partners, a business proceedings about the benefits of Aetir’s cloud game infrastructure. If it works, it can be critical for game companies fighting with many hoods, including an ineffective and highly valuable user.

Advantages of cloud flow for DTC (direct consumer)

Aetir and superscale claim they can
ATHIR and SUPERSCALE claim to discover and reduce the cost of access to user.
  1. 30% avoid cutting the App Store
    • Directly the web-based stream, the App Store can save the App Store by providing more revenues to publishers.
    • Progressive Web applications (PWAS) and website can replace the traditional application downloads of the website.
  2. User access costs
    • If users can immediately play a game from an ad or social media connection, the friction decreases, improves conversion rates.
    • No need to convince users to download and install a large file before living. This encourages intelligence by trying to test the mechanics before ‘).
  3. The wider device reaches
    • Games can play with a Koda along PC, mobile and smart TVs.
    • Different apparatus or OS misses compliance matters.
  4. New pucking capabilities
    • Procurement in the game without subscription models, direct microtransuction and platform fees.
    • Advertising support or hybrid monetization models become more possible.

The cash case is divided into two parts. Each of them focuses on the various aspects of Aetir’s instant play and flow features, it allows users to try the games immediately without shopping. Thanks to the centralized GPU Cloud infrastructure, Aetir can present game studios with game studios with an independent publication solution. With the cloud flow, Studios can instantly integrate the instant game mechanics of players immediately allow players to test their games directly on the Internet without subscription or fees.

Phase 1

The 1st phase of ATHIR’s cloud game infrastructure is aimed at an increase in the increase in conversion rates without reducing or buying a game without reducing or downloading the value of ATHIR’s value.

The initial hypothesis was able to improve the size of the mark, which allows players to live a game, reduce the size of the CPI and increase the conversion rates. Superscale conducted a game performance assessment using Aetir’s cloud flow technology. Practice is designed to explore the benefits of an instant game game flowing immediately within an advertisement, which allows users to play the game before redirecting to the App Store.

The mobile game was selected as the subject of Tiny Tower test. A / B / C test, including three creative angles for download options to explore the flow, instant game and user options.

Phase 2

In the second stage of the work, SuperScale, Aetirin Cloud game technology, before downloading or purchasing players before downloading or purchasing, he measured the game early before purchasing.

Two options were presented to the players. They can either go directly to the App Store and can try to download the game after viewing an advertising image or try to try it immediately with a Aetir’s flow. This stage was also carried out in a small tower game and became an increase in early ROAs and early indicators of the task, using AETHIR in the user acquisition pipeline.

Case research results

The results of the study were clearly evidenced by how the Aetir’s centralized instant and streaming cloud gaming solutions will cause the developed user.

The 1st phase of the work ended:

  • 43% more player download is superior to Anstant Play
  • + On download 35% CTR (clicking ratio)
  • + 45% higher conversion rate over download

The 2nd stage of the case ended:

  • + 143% more user chose an example that works on the App Store
  • 7% of D7OAS
  • + 93% arpu (average per user) is now increasing with the flow
  • + 77% with higher average session stream
  • + 26% higher session length
  • + 60% higher D1 grip
  • + 80% higher D7 grip

ATERI’s Cloud game infrastructure Superscale’s work in the work of ATERI, the first example of moving the transformative potential of the action potential of ATHIR cloud games, he said in aetir.

Who can benefit the most from DTC cloud flow?

  • Established publishing houses: With the recognition of a strong brand, direct the traffic directly and avoid platform fees.
  • Live service and MMO games: Games with an ongoing badge, subscription and the economy in the game, benefit from the experience of seamlessly cross-device experience.
  • Games with viral and social hooks: Instant playfulness improves unusual, affecting marketing and administrator growth.
  • The markets that emerge: At high-level game apparatus, the cloud flow offers an accessible alternative.

Explore the entire work study to learn more about the exact test methodology used in ATHIR’s cloud game infrastructure.



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